


[‘bi’skeit]
Marie Durand Yamamoto
Interaction Design /Engineering
[‘bi’skeit] is a short film offering a commentary on the intricate relationship between the skateboarder and the city. Urban environments are challenging for skaters, providing a range of opportunities for performance and invention, but with the increasing presence of anti-skate devices and the lobbying towards skate parks, can the skateboarder still be creative?
Three key elements—a customised suitcase, a skateboard and a unique outfit—act as signals to raise awareness of the city’s latent potential. [‘bi’skeit] becomes a tool for skaters to re-envision the city as a new set of possibilities yet to be explored.
The film was shot in various locations around London, including Saint Paul’s Cathedral, Barbican, and King’s Cross station; these settings were chosen to highlight the beauty and distinctive qualities of the city.
Challenging the highly branded commercial image often associated with skateboarding culture, [‘bi’skeit] focuses on the artistic qualities of the sport.
Addressed to the skateboarding community, the project seeks to reach an audience with a strong knowledge of skateboarding and promote the value of skateboarding outside mainstream organisations.
[‘bi’skeit] aims to start a conversation on the increasing delocalisation of skateboarders and the impact this has on their creative potential.
Collaborators
Vincent Perrin, Sound design and Skateboarding
Nikita Rao, Filmmaking
Michelle Pang, Filmmaking
Esteban Gitton, Filmmaking Mentoring
Catherine Bella, Conceptual Mentoring
Victoria Loke, Writing